Showing posts with label publishing. Show all posts
Showing posts with label publishing. Show all posts

Sunday, September 15, 2019

Crawling From the Wreckage

Oh! The joy of a wireless hotspot. As I write this I'm on my way down to LA to visit my sister-in-law in Redondo Beach. My kid has yet to meet her cousins . It's only been two years, right? (And one of them was born on the exact same day as Eowyn!)

Many moons ago I wrote my last update. suffice to say the last month or two has been harrowing for a handful of reasons. I had a nervous breakdown (was due for one) and had a spurt of creativity fueled by the turbulent period. I wanted to, as well, invest some time into some more developed ideas. At least one of them will get a longer format treatment to be featured at the end of my next book.

LA is a strange place. The heart of such whimsy (made fun of in such films as Demolition Man and Beverly Hills Cop) and violence. It's likely the home to California's future mega-multi-metropolitan-dystopia. Similar to the adage "you are what you eat," if the city was conscious, it would be screaming with existential terror because so many of it's inhabitants yearn for the end, a la Mad Max-styled diesel punk or the neon highlights of a Blade Runner-esque cyber-punk vista. (Pick your poison.) All of this is popularized in the film industry that has so molded the psychological and topographical landscape of the LA city basin. I don't think I could do it, living here. When the big one hits Sunset Boulevard will erupt like Vesuvius.

It's nice to finally begin the third edit of my new book. It's the final stretch, after 4 years of working on it. I had originally told myself to finish the book in two years, but, unless that's the only thing I'm doing, fat chance. I vacillate between the two, but the third draft is the most important draft in my mind. It's like sanding a piece of wood, or stitching up a laceration: the work isn't done, but its LOOKING like it's done. And that, if anything else, is a salve on my addled brain. Seeing that all that work and perseverance wasn't just for nothing.

If any of you have been following me in this journey, thank you. Seriously, thank you. It can be infuriating writing a book, especially when you know damn well that there are so many other books out there that you are fighting to compete with. With as little ceremony as possible I must say, Let me be YOUR author, friends. Nothing in this world gives me more joy than telling stories.

On another note, I got my fist unsolicited review! Very excited! See it below:


Thank You Mystery Reviewer!


Sunday, March 31, 2019

Waiting for the World to Load


I purchased Watch_Dogs 2 this past week and I’ve been blown away by its attention to detail, which, I suppose, invokes a greater design concept inherent in “open-world sandbox” games. (I say this in quotes because, typically, the most exhilarating moments of playing these games comes when the player is constrained and limited, which seems antithetical to the core philosophy of in-game freedom.) In order for these environments to feel lived in, they require elements of immersion to trick the player into thinking that the non-playable characters are “real,” as if every character interaction is a form of Turing Test. The representative populace of San Francisco, in my opinion, seems to be the most true to life distillation, especially when taking into consideration the carefully kept balance between technology (ie. in-game rendering of the world) and iconography (ie. contents of the world). One little detail, to those who are listening, I will share regarding my next book is that the setting is the San Francisco Bay Area. And, having spent a good portion of my childhood visiting and experiencing the Bay Area first hand, Watch_Dogs 2 will be instrumental in my approach of gaining a better visual frame of reference. Because, up until this point, I’ve used Google Maps and the street view to encounter and better understand the environment. The former is, at the very least, three dimensional. That helps.

As much as I hate to admit it... this is too fucking real.

 
When I saw the early screening of Shazam! the weekend I was in town to attend my grandmother’s memorial service, I was a little disappointed of the lack of an appearance by Black Adam (played by Dwayne Johnson), who is by far one of the most interesting anti-heroes/villains in comics today. Villains, much like the environment that a story takes place in, are critical in building the world, specifically because villains are foils to both the physical appearance and ethical constitution of the hero. In the case of Billy Batson (ie. Captain Marvel/Shazam!), his personal desire to aide those systematically disenfranchised (foster children, the terminally ill, victims of child abuse, et al.) contrasts with Black Adam’s autocratic characterization, and how this influences his view on Justice and the role of the fate of the “oppressed” in society. Whereas Billy is forgiving and patient, Black Adam (born as a slave in Egypt) consolidates power via the brutal suppression of his opponents (up to, and including, summary public executions). Both arrived to the wizard Shazam from similar circumstances, but their responses are black and white. And this ultimately builds the world, its ethics, its ultimate purpose as a theater for thought experiments on Justice, Rehabilitation, Consequence, and Fairness under the definition of Natural Law.

Villains, in general, have such potential for story-telling. It’s strange to me that there have only been small attempts to develop villain centric properties. I would love to see a series on Solomon Grundy, who, despite being an undead abomination, has displayed lots of depth throughout his character history. Likewise, a Vertigo-esque character study—similar to Neil Gaiman’s run on The Sandman—for Darkseid could have momentous potential. Other than the Joker (via The Killing Joke), this hasn’t been attempted with critical acclaim (at least to my knowledge).

Simply put, the above is easy to conceive on a purely theoretical level. Actually writing it down is another thing altogether. Consider what has already been done. The formula to creating a villain is nothing new. So creating these characters is almost like building another piece of the world. The opposition requires a narrative that is equally as credible as the hero, as well as symbolize stasis. Being the catalyst for change, the hero interacts with the opposition, not the other way around. Bringing it all back to where we began, the setting of all narrative is like wallpaper, and the hero is pushing through it into the moldy drywall.

Sunday, February 3, 2019

The Process (Of Writing a Book)



For the first time in a long while I have nothing to do this weekend. My wife is currently looking at my second draft, while I am on child duty until she completes. While it would be nice to catch up on my personal reading, I’m not sure if that will happen or not. I seem to have less and less time for that these days, unless I’m on vacation. I mean, there’s certainly time to do all these things, but binge watching Star Trek: Enterprise has monopolized our evenings. Everyone likes to shit on that series, but it’s great. When I imagine a speculative fiction of the first years following warp space flight, Enterprise embodies what I would expect to occur: cultural tensions between alien races that are trying to be helpful, humanity’s own immaturity, and the collective mustering of human potential for the better of tomorrow. Ideally, a Star Trek property should encourage us to be explorers, to be understanding, to be open to learning new things, and more than any other, Enterprise exceeds that vision.
                So maybe when that is over I can start reading in the evenings again, especially while my kid is still content on going to bed at 7pm every night. She’s like her dad. She sleeps like a rock and we are very grateful.
                While I’ve written about this before, most of my older posts were archived permanently post-rebranding. I wanted to revisit and share again the process by which I write books. It’s probably my personality—well, definitely—but I never have issues getting ideas on paper. Many times I’ll read something that self-referentially talks about the writing process as this creative struggle. Personally, I don’t get what the big fucking deal is. But it only recently occurred to me that maybe my “system” has a lot to do with the way I lay out everything and then fill in the gaps
                Usually I’ll get an idea, a two sentence extract, and start with that. It’s concise and purposefully focuses on conceptual details rather than specific characters or settings. That’s “part one-and-a-half” of the recipe. The second part of this is really the expansion of the extract, which I call a “concept bible.” Any ideas relating to the story are put in this document, almost as if it was a wiki entry all spread out. See below for screen shots from the Concept bible for my third book:

Usually my wife writes a few notes on the first chapter so that I know I am going in the right direction. This is followed by a plot extract, detailing the full overview of the plot from start to finish.

Usually if my book has a central philosophical point that I want to explore or rediscover I have a section dedicated to this. My next book explores  the different facets of artificial intelligence, hence the above.
I like exploring different languages so usually I will create a fictional language and explain their rules so I can remember
them later. Also, main characters get a large paragraph with a full explanation of their visual appearance and motivations.

Any characters that appear in the book, even minor characters, I write bios for. This is helpful because, it helps me keep track of details like their visual descriptions and any characters I might forget about and never feature again. 

Every book will have minor subplots that affect the main plot. Sub-plots can get lost in the writing process and become non-sequitur, off-hand references, so I write them down to keep track of them. Some notes don't fit with other categories. World building details like population size, laws, cultural values, go here. As you can see above, I wanted to invent different types of drugs at one point. 
The above are only screenshots of a large document. By the time the book is finished, this document balloons in size. But I can’t even say how many times this document has saved my ass and helped Alyssa track all of my thoughts.

                What I started doing for this book—and I think I will continue doing so—is that I created a character mythology. Every main character follows a journey (ie. Heroes’ Journey) that demonstrates how they grow and change over the course of the narrative. Immaturity to maturity. Child to adult. Unknown to known. I wanted to start keeping track of these details because I felt like my books didn’t demonstrate enough internal character development. Similarly, I create artificial rules for the narrative before I begin writing, which I just call “Book Rules.” Whereas a character mythology is written after I receive feedback for the first draft, book rules serve to, from start to finish, ensure that certain technical practices are consistent throughout the story. For instance, if I create an artificial language for my story, I write down the proper syntax in this document so that both Alyssa and I adhere to these rules throughout the entire book.
                The first draft feedback, like my first novel Spirit of Orn, was provided by my best friend Desmond White. This document I rely on is invaluable. Good feedback is critical in tone, which helps in two ways. First, good feedback is humbling. I laughed so hard when I read the feedback for Spirit of Orn, that I was crying. Desmond lays into my books and points out all the inconsistencies where my ideas are pompous or overcooked. The second thing that’s valuable about feedback is the substantive additions that come from the reviewer. Desmond, for instance, suggested that I read Brave New World and Notes From Underground to supplement and further some of the compelling ideas I was exploring in Spirit of Orn.
                The last document that I keep around is the “cut” document. Most of draft one is rewritten for draft two, and sections that are conceptually valuable, but no longer suitable for the story, I cut and paste to a separate document. Draft two of my upcoming book has the same word count of my previous draft, but my cut document is 21 pages long. I’m never sure what I’ll need or return to, so this document is a backup of old (and mostly bad) ideas.
                The process that I use works for me. I like the structure. I’ve always been very good at visualizing the grand narrative, but the minutiae is so hard for me to keep track of. I’m always encouraged by hearing from others about their way of doing things, so I hope that this is just good perspective.

Saturday, January 20, 2018

Shouting Into the Void

When publishing, it's easy to underestimate the extensive legwork required to get people to notice you. It's infuriating, because with 6 billion people on this planet everyone has an audience even if they're a piece of shit.

The last time I marketed my stuff I was at Comic Con back in 2014. I had a thousand cardstock mailers with a download link to my book via a Box.com link that I set up on my own. Everything was so touch and go, like having sex for the first time. Of the thousand, I was able to pass out almost 500. (Not bad for a first effort.) There were SDCC volunteers catching on to my schemes toward the end. I had to evade them like a cold war spy in Russia.

One thing they don't tell you is how to deal with rejection. I still remember to this day the feeling of passing out that first card, and someone declining, as if they wanted extra shit to cart around in an ever expanding grab-bag of toys, fliers, comic books, and so on. But still you take it personally. Today I kind of laugh about it, but back then I wanted to shrivel up and die. But to anyone passing out fliers just remember quantity is key. I estimated a 2-3% response rate (looking at the download metrics on Box). Of the 500 or so I passed out I got about 40 unique downloads. (A whopping eight percent!)

Marketing techniques have evolved over time, with Google AdSense and Facebook data mining to the infinitesimal, making advertisement the easiest in decades. The caveat to this is the saturation of ads. Just like Journalism, its easy for good content to get drowned out by every Tom, Dick, and Harry with a blog. (And, yes, the irony is not lost on me.) So you may have noticed two pages appear on my blog: two personal thank you notes to prospective buyers of my two books (one available, the other's sale date TBA).

It feels apropos to do this. Sony never thanked me for buying their bluray players or Apple, their phones. If you click on to these pages, my sentiment is sincere. I know that I can be an anti-social, cynical asshole sometimes. But I care about the people who care about good art. They are the human beings that need to keep breeding. These two projects, and all my future ones are my best effort at contributing to the great body of Western Literature. (Though I'm not above writing pulp drabbles time to time.)

So, like all authors, I begin my journey, my trek into deep space, shouting into the void for alien life. To bridge cultures and opinions with tales on the human condition. I'll need help. I am many things: Husband, Father, Christian, Author, IT Consultant, Avid Reader, Player of Beep-Boops, and Anxiety Medicated Agoraphobic. But I'm not good at being all at once.

It takes a village to publish a book. And I'm thankful to everyone who fights along side me.