Monday, September 1, 2014

Writing Comics – The Last One About Arcs

I’ve been doing this series for a while now, come to think of it. The process of planning and creating this ongoing walkthrough on comicbooking has challenged me in many ways, especially on the days when I wasn’t really sure what I could pull out of my ass. Now, I think, it is time to put the series to bed as I gear up for my next series. I plan on using my time here to start mentoring Sequart Staff Writers so I’ll keep you all posted on the details regarding that.

One of the problematic things about writing a comic is that it has to end. How to get there is a challenge because I don’t think many people go into making comics with their end game factored into it. But it’s important to remember that all good things come to an end, including your comic.

I generally look at the progression of a comic from a classical perspective. I like the structure of acts, like a play, because the tried and true structure works.  Freytag’s take on the five act structure is my favorite, and probably what most of you are familiar with: Exposition, Rising Action, Climax, Falling Action, and Denouement. How your comic flows will be determined by these. In my comic, I go by volumes. Each volume (10 issues) is comprised of five acts. I have roughly 75 issues planed for my graphic novel, with 5 volumes making up the entire work. Having this approach is great because it gives me a broader perspective on where the comic could go, and how best to pace the narrative as it unfolds.

Unfortunately I can’t give you any examples right now. Maybe I’ll save that for another day? It’s been fun guys. But dinner is ready. I have to go. Best of luck and see you all next week for the new column!


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